Who Am I?
I've spent the majority of my life in the video game sphere, growing up on game cube games like Kirby Air Ride and Sonic Adventures 2 and eventually landing myself in the PC FPS world where I became a semi prominent E-sports athlete playing mainly Overwatch. Back then I studied game mechanics, learned the ins and outs of E-sports and fostered beautiful friendships that have made me discover my love for creating the games I played. I discovered very quickly in the E-sports world what I liked and what I didnt like about video games, and I believe my unique perspective as a player first who learned in depth mechanics to the point of breaking the game just to get an edge provides me with fresh and strong opinions about what makes a game good.
Where the code meets the creativity. I use Unity and C# to build anything I can imagine, my main engine and programming language with the most experience.
From Mesh to Magic, I use Blender for modeling, rigging, and bringing characters and worlds to life.
I use Git to keep my projects as sane as they can be, collaborative, and rollback-ready when things inevitably blow up. I also have experience with other Version controls like Diversion for Unreal Projects.
Unreal Engine and C++ give me the power to build stunning, high-fidelity experiences. I use Blueprints and C++ when I want that extra punch of graphical juice.
From synced gameplay with Mirror Networking to cloth that actually moves like cloth (thanks, Magica Cloth 2), I build systems that feel good and look right—solo or online. Im always open to finding and using new tools.
I use Love2D and Lua for smaller projects and game jams, where speed and simplicity matter most clean code, instant feedback, and total creative freedom.
I use GIMP, After Effects, Premiere Pro, and FL Studio to craft everything from game art to trailers and original sound, bringing each project to life beyond just the code.
I’m picking up Python through hands-on projects such as building custom Blender tools and automations that streamline my workflow and expand what I can create.
From local LLMs with Ollama to containerized workflows with Docker, I’m always exploring new tools that streamline development, automate the boring stuff, and open up creative possibilities. I love experimenting with new tools every day. I stay curious and adaptable always trying to add new tricks to my toolkit.
My first ever major project, inspired heavily by a TTRPG show called "Urealms Live", the tool was designed for me and my friends to basically recreate the "Magic" of the show I used to love. A completely Networked Puppet show TTRPG game with custom everything built by me. Was what really changed my life into game development.
A Large porject created in 1 month for a school assignment. The game is a simple premise and largely was made as a 3d modelling and graphical "stress test" for me, at the time I was very new to 3d modelling so this project is a huge accomplishment for me as I created pretty as much as I could in house. Very proud of the final product despite it having its own issues gameplay wise and bug wise but concidering my constraints and my goal, I would say I far exceeded my own expectations
Emoji War is a small, fast-paced 1v1 game where two players face off with asynchronous roles, another 1 month school assignment project. This game was me experimenting with networking after not touching it for almost a year since Dungeon Dummies, I am quite pleased with the finished product, as a simple test of my networking logic and how to make an actual multiplayer game that wasnt really a tool but more of a game.
"Working with Zachary throughout our game development course was an incredible experience. He brought not only strong coding skills but also creativity, dedication, and a genuine passion for game development. His clear communication, collaborative spirit, and ability to stay focused under pressure made him a standout teammate. I would highly recommend Zachary to any team looking for a reliable, skilled, and motivated game developer."
" Working with Zachary Lebel during our four-day game jam was an incredible experience.His creativity, technical knowledge, and calm under pressure made a hugedifference in our ability to deliver a polished and playable game in such ashort amount of time. Zach approaches development with both focus andenthusiasm, and he was instrumental in turning our ideas into a functional andengaging final product.Throughout the jam, Zach showed strong collaboration skills—communicatingclearly, offering great suggestions, and stepping in wherever help was needed,from coding to asset implementation. His ability to problem-solve quickly andefficiently helped keep our team on track, even when we hit unexpectedroadblocks.I've personally learned a lot from Zach’s development approach. He's not afraidto dive into something new if it means getting a task done, which is one of thethings I admire most about working with him. His willingness to grow and adaptmakes him an incredibly valuable team member.Zach is a passionate and reliable teammate, and it’s clear that he genuinelyenjoys game development. I have no doubt he will continue to grow and thrive inthe industry. "
"Working with my brother on creative projects is always a blast! His open, collaborative approach makes it easy to bounce ideas off each other, and he ensures every voice shapes the project’s direction."
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Im open to anything! Shoot me a message right here if you want to get in contact for any project!